Welcome to your HB Vortex MotionRig. This manual explains how to operate, tune and look after your motion platform from the IGNITE dashboard. Please read Safety First before using the rig.
The MotionRig is a motion-simulation platform driven by electric linear actuators. It reproduces the vehicle’s motion — pitch (nose up/down), roll (lean left/right) and heave (up/down) — plus G-force and road-texture cues, in sync with your driving or flight game.
The dashboard is a web page served by the rig. Open it at http://<rig>:8100,
replacing <rig> with your rig’s network name or IP address (see
Getting Started). A live demo is available at
hbvortex.com/ignite/dashboard.html?demo=1.
Contents vary by model. For the M4 MotionRig, for example:
Contact your dealer if anything is missing.
The E-STOP immediately stops the game motion and brings the platform down under control (a fast, ~1–2 second controlled descent), then cuts drive power. Use it any time something looks or feels wrong.
Your rig ships with safety-certified velocity and acceleration ceilings. Depending on your mounting (harness/belt and floor fixing), higher limits may be unlocked after certification. These caps are enforced by the controller and cannot be exceeded from the dashboard.
Connect your phone, tablet or PC to the same network as the rig, then open the dashboard address in a browser.
http://<rig-name>.local:8100 or
http://<rig-ip>:8100. The rig’s name and IP are shown in
Support → Device Info.The Wizard (on the Control screen) walks you through the safe operating envelope for your installation in a few steps — the fastest way to a correct, safe baseline.
Choose the level that matches how your cockpit is mounted and secured. Higher levels allow stronger motion but require a properly harnessed, floor-fixed installation.
Before enabling the strongest settings, the Wizard asks you to confirm you understand the increased forces. Do not enable maximum power for an unsecured occupant.
Pick the vehicle style so the baseline feel matches your game (see the ride-type table under Playing). You can fine-tune afterwards on the Control screen.
The dashboard is organised into tabs. This section summarises each; later sections cover the key controls in detail.
| Tab | What you do here |
|---|---|
| Observe | Live status: connection health, telemetry inputs, current game, motion output, state banner. |
| Control | The main tuning deck: ride/dial presets, G-force and rotation strength, suspension, Boost EQ, Effects, the Wizard. |
| Motors | Motion Test, Haptic Test (buttkicker), re-home. |
| System | Diagnostics, logs, updates, saved Wi-Fi, LED lighting, Data Out, restart/shutdown, quick navigation. |
| Support | Device information (hours, model, travel, health), support messaging, changelog. |
For supported titles the rig detects the game automatically and loads a matching profile. Console titles and some PC games broadcast telemetry directly to the rig over the network; other PC games feed the rig through the MotionRig Launcher (see below).
| Ride type | Typical games | Character |
|---|---|---|
| Formula / open-wheel | F1 23/24 | Sharp, low-slung, strong G, limited angle. |
| GT / road | Gran Turismo 7, Forza, Assetto Corsa, LFS | Balanced rotation + G. |
| Rally | DiRT Rally 2.0 | Big suspension/road texture, more angle. |
| Truck | Euro Truck Simulator 2 | Slow, heavy, hybrid suspension. |
| Flight | Microsoft Flight Simulator, X-Plane | Attitude-focused (bank/pitch), gentle G. |
| Direct / IMU / SimHub | SimHub Universal, phone/IMU controllers | An external source drives the motion (see Data Out and SimHub). |
From the System tab you can restart or shut down the rig. A restart lowers the platform first, then power-cycles — the seat will not drop. Always let the rig finish parking before removing power.
The MotionRig Launcher is a small Windows app that reads the telemetry from your PC simulator and sends it to the rig over your network. You need it for PC titles that do not broadcast telemetry on their own (they expose it through shared memory, a plugin or a local port). Console games and titles with native UDP telemetry (F1, Gran Turismo 7, Forza) can send to the rig directly and usually do not need the Launcher.
%LOCALAPPDATA%\MotionRig) and creates a MotionRig shortcut on your desktop.Most PC games need their telemetry output switched on once. The Launcher supports:
| Game | What to enable |
|---|---|
| Assetto Corsa / Competizione | Nothing — read automatically from shared memory. |
| DiRT Rally 2.0 | Turn on UDP telemetry in the game options and set the port (default 20777). |
| Euro Truck Simulator 2 | Install the SCS telemetry plugin (scs-telemetry.dll) in the game’s plugins folder. |
| Live for Speed | Enable OutSim and OutGauge in the LFS configuration (cfg.txt). |
| Microsoft Flight Simulator | Nothing — read automatically via SimConnect. |
| Grand Theft Auto V | Install the provided telemetry script mod. |
| SimHub Universal | Point SimHub’s output at the Launcher/rig — this covers many additional titles through SimHub. |
All feel adjustments are on the Control screen and take effect instantly — change a value and feel the difference on the next corner. Start from a Wizard baseline, then adjust.
Ride type sets the overall character; the dial (Soft / Medium / Hard) scales the intensity. These give a good starting point in one tap.
Per-axis multipliers (fore/aft, lateral, vertical, rotation) that let you emphasise the cues you care about — more lateral G for cornering feel, or more vertical for kerbs.
Effects are one-tap presets over the real settings above — a fast way to try a specific character and compare instantly. They apply through the same controls, so a later manual tweak simply wins.
Use the Effects section of the Wizard to try special F1- or rally-oriented setups and feel the difference in real time, then keep the one you like.
If your rig has the buttkicker hardware, the controller streams a live signal derived from telemetry — engine rumble scales with RPM, road texture from bumps, plus gear-shift and impact jolts.
On the Control screen, set the master volume and the per-channel strengths (engine RPM, gear, road). These are multipliers, shown as “x” factors.
Verify and dial in the buttkicker without launching a game. RPM and Dirt-Road sliders feed synthetic telemetry through the real haptic mixer (the rig does not move), and a Volume slider sets the test level independently. Demo patterns (rumble, rev, heartbeat, crash, dirt, sweep) preview specific feels.
The Lighting card (System tab) controls the LED strip.
When the rig sleeps, the lights drop to Ambient (unless set to Off) rather than going dark.
Data Out forwards the incoming game telemetry to extra devices — a tablet dashboard app (SimHub, Sim Dashboard) or your own integration — as a raw UDP repeat and/or a JSON/SSE stream. It is off by default and supports multiple targets.
For advanced users who prefer to compute the motion in SimHub: select the “SimHub Universal” source. SimHub then calculates the individual actuator position targets (front-left, front-right, rear-left, rear-right) and sends them to the rig.
For most users the built-in engine — automatic game detection, per-title tuning, effects, haptics and safety supervision — gives a richer, turnkey result. The choice is yours.
A few habits keep the rig performing and safe.
Support → Device Info shows model, serial, running hours, total travel, boot health per drive, and the torque each actuator drew during the last homing — useful for spotting a wiring or feedback problem at a glance.
The System tab shows the rig log. You can select and copy log text to share with support. Boot and diagnostics are logged in full for the first minutes after start-up; afterwards only errors, unusual events and a periodic summary are recorded.
Updates are delivered over the air. The installer is designed to be safe: it snapshots the previous version, verifies the new one is healthy after restart, and automatically rolls back if something is wrong.
From the System tab you can view and remove saved Wi-Fi networks. The rig refuses to delete the network it is currently using.
| Symptom | Likely cause | What to do |
|---|---|---|
| Dashboard won’t load | Wrong address, or device on a different network | Confirm the rig’s name/IP (Support → Device Info) and that your device is on the same Wi-Fi. |
| “CHECK EMS” / E-STOP banner | E-STOP engaged, or drives offline | Release the E-STOP; wait for the drives to initialise (10–20 s). If it persists, contact service. |
| Rig does not move in-game | Wrong source, telemetry not arriving, or rig asleep/parked | Check the game is supported and telemetry is enabled; DEPARK / wake the rig; confirm the Observe tab shows incoming telemetry. |
| Motion too strong / weak | Ride/dial preset or strength settings | Re-run the Wizard, or adjust Max angle / Max G and the strength sliders (see Tuning the Feel). |
| A corner feels weak or noisy | Mounting, imbalance, or a drive needing service | Re-check mounting/balance; if it persists, contact service (a load/torque test can confirm). |
| No buttkicker | Hardware not present, or volume at zero | Confirm your rig has the buttkicker option; raise the master volume; use Haptic Test. |
The MotionRig lineup (from the current catalogue — confirm the exact figures against your order):
| Model | Axes | Servo motors | Stroke | Driving style |
|---|---|---|---|---|
| M3 / M3L | 3-axis | 3 × 0.75 kW | 100 mm | F1 / open-wheel |
| M4 | 4-axis, independent | 4 × 0.75 kW | 150 mm | GT / Rally |
| I4 (Intelligence) | 4-axis, independent | 4 × 0.75 kW | 100 mm | Same platform as M4, compact travel |
| Item | Value |
|---|---|
| Feedback | 17-bit servo encoders |
| Rated occupant / payload | M4: 220–225 kg class (validated higher). [Confirm per model.] |
| Control | IGNITE web dashboard (EN/TR/ES/DE), phone/tablet/PC browser |
| Connectivity | Wi-Fi; telemetry over network; MotionRig Launcher for PC games; optional Data Out to SimHub / tablets |